AI Insights · Timothy · July 2022
Top 5 Waifu Games on Android in Australia - Q2 2022
Explore the performance trends of the top 5 Waifu games on Android in Australia during Q2 2022, highlighting revenue, downloads, and active user metrics.
In Q2 2022, the top 5 Waifu games on Android in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive overview of these trends.
Touhou LostWord from GOOD SMILE COMPANY, Inc showed a significant fluctuation in its weekly revenue, peaking at approximately $2.6K in mid-May before declining to around $550 by early June. The game's weekly downloads experienced a peak of 638 in mid-April, followed by a steady decline to 33 by the end of June. Active users increased from 812 in late March to a high of 1.9K in mid-May, then decreased to 1.3K by the end of June.
Action Taimanin by Gremory Games Inc. maintained relatively stable revenue, with a peak of $1K in early April and a low of $445 at the end of May. Downloads peaked at 897 in mid-April but saw a significant drop to zero by June. Active users peaked at 790 in mid-May, followed by a steady decline to 419 by the end of June.
Idle Huntress: Girl's Land from BluStar Games Limited had strong revenue at the beginning of Q2, with a peak of $11.9K in mid-April, but this gradually decreased to around $3.2K by the end of June. Downloads showed a significant drop from 1.1K in late March to 16 in late May, with a slight recovery to 222 by the end of June. Active users peaked at 1.3K in late March and decreased to 665 by the end of June.
Artery Gear: Fusion by BILIBILI, which was released in June 2022, saw its highest weekly revenue of $22K in mid-June. Downloads started strong at 2.3K in the first week of June but declined to 368 by the end of the month. Active users remained relatively stable around 1.3K in mid-June, decreasing slightly to 1K by the end of June.
Seven Mortal Sins X-TASY from USERJOY Technology Co., Ltd. had a strong start with a peak revenue of $9.4K in early May, which then declined to $952 by mid-June. Downloads saw a significant drop from 1.2K in late April to just 3 by late June.
These trends highlight the dynamic nature of the mobile gaming market in Australia. For more detailed insights and data, visit Sensor Tower.